]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
switchGestures: Do not hard-code allowed modes
authorFlorian Müllner <fmuellner@gnome.org>
Wed, 20 Mar 2019 15:19:47 +0000 (15:19 +0000)
committerFlorian Müllner <florian.muellner@gmail.com>
Thu, 11 Apr 2019 17:00:17 +0000 (17:00 +0000)
The touch/touchpad gestures to switch workspace currently hard-code
the modes in which we want the gestures to work. While these modes
are correct, the existing switch animation only works in NORMAL mode,
not in the overview where the window group is hidden. The easiest way
to address this is to handle both cases completely separately, namely
use separate actions in- and outside the overview.

Make the existing usable in that way by making the list of allowed
modes a constructor parameter.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/516

js/ui/windowManager.js

index 683a876f13e738fdc975ff4898ffb51d14bbcecf..089035ba5ee1ffa3864dd1d2908ce617f54283da 100644 (file)
@@ -456,7 +456,8 @@ var TilePreview = class {
 };
 
 var TouchpadWorkspaceSwitchAction = class {
-    constructor(actor) {
+    constructor(actor, allowedModes) {
+        this._allowedModes = allowedModes;
         this._dx = 0;
         this._dy = 0;
         this._enabled = true;
@@ -496,15 +497,13 @@ var TouchpadWorkspaceSwitchAction = class {
     }
 
     _handleEvent(actor, event) {
-        let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
-
         if (event.type() != Clutter.EventType.TOUCHPAD_SWIPE)
             return Clutter.EVENT_PROPAGATE;
 
         if (event.get_touchpad_gesture_finger_count() != 4)
             return Clutter.EVENT_PROPAGATE;
 
-        if ((allowedModes & Main.actionMode) == 0)
+        if ((this._allowedModes & Main.actionMode) == 0)
             return Clutter.EVENT_PROPAGATE;
 
         if (!this._enabled)
@@ -540,10 +539,11 @@ var WorkspaceSwitchAction = GObject.registerClass({
                'motion':    { param_types: [GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
                'cancel':    { param_types: [] }},
 }, class WorkspaceSwitchAction extends Clutter.SwipeAction {
-    _init() {
+    _init(allowedModes) {
         super._init();
         this.set_n_touch_points(4);
         this._swept = false;
+        this._allowedModes = allowedModes;
 
         global.display.connect('grab-op-begin', () => {
             this.cancel();
@@ -551,14 +551,12 @@ var WorkspaceSwitchAction = GObject.registerClass({
     }
 
     vfunc_gesture_prepare(actor) {
-        let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
-
         this._swept = false;
 
         if (!super.vfunc_gesture_prepare(actor))
             return false;
 
-        return (allowedModes & Main.actionMode);
+        return (this._allowedModes & Main.actionMode);
     }
 
     vfunc_gesture_progress(actor) {
@@ -1060,14 +1058,15 @@ var WindowManager = class {
         global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
                                                            false, -1, 1);
 
-        let gesture = new WorkspaceSwitchAction();
+        let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
+        let gesture = new WorkspaceSwitchAction(allowedModes);
         gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
         gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
         gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));
         global.stage.add_action(gesture);
 
         // This is not a normal Clutter.GestureAction, doesn't need add_action()
-        gesture = new TouchpadWorkspaceSwitchAction(global.stage);
+        gesture = new TouchpadWorkspaceSwitchAction(global.stage, allowedModes);
         gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
         gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
         gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));